🍏Game
Contains all functions from Game namespace.
-- Convert a 3D world coordinate to a 2D screen coordinate.
-- Parameters:
-- vector: pointer to an array of 3 floats,
-- representing the world coordinate.
-- Returns:
-- True if the conversion was successful and
-- the resulting screen coordinate is within the screen bounds,
-- false otherwise.
Game.WorldToScreen(vector)
-- Returns an last converted vector from function "WorldToScreen"
Game.GetLastConvertedToScreenVector()
-- Controls the current packet.
-- Parameters:
-- status: boolean true/false.
Game.SendPacket(status)
-- Creates a sound stream from a file specified by filename.
-- The resulting stream handle can be used to play the sound using BASS library.
-- Parameters:
-- path: the name of the sound file to load.
-- Returns:
-- The handle to the sound stream on success, or 0 on failure.
Game.LoadSound(path)
-- Plays a sound stream with a specified volume.
-- Parameters:
-- sound: the handle to the sound stream to play.
-- volume: the volume of the sound to play, in range 0-100.
Game.PlaySound(sound, volume)
-- Returns the current time in milliseconds since the game started.
-- Returns:
-- The current system time in milliseconds.
Game.GetTime()
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