πGame
Contains all functions from Game namespace.
-- Convert a 3D world coordinate to a 2D screen coordinate.
-- Parameters:
-- vector: pointer to an array of 3 floats,
-- representing the world coordinate.
-- Returns:
-- True if the conversion was successful and
-- the resulting screen coordinate is within the screen bounds,
-- false otherwise.
Game.WorldToScreen(vector)-- Returns an last converted vector from function "WorldToScreen"
Game.GetLastConvertedToScreenVector()-- Controls the current packet.
-- Parameters:
-- status: boolean true/false.
Game.SendPacket(status)-- Creates a sound stream from a file specified by filename.
-- The resulting stream handle can be used to play the sound using BASS library.
-- Parameters:
-- path: the name of the sound file to load.
-- Returns:
-- The handle to the sound stream on success, or 0 on failure.
Game.LoadSound(path)Last updated