🍎Inputs
Defines the inputs bitmasks in the game
-- Mouse button or key is pressed down
IN_ATTACK
-- Jump is being held down
IN_JUMP
-- Player is holding the duck key
IN_DUCK
-- Player is moving forward
IN_FORWARD
-- Player is moving backward
IN_BACK
-- Player is using an object (i.e. opening a door)
IN_USE
-- Player stopped using an object
IN_CANCEL
-- Player is moving to the left
IN_LEFT
-- Player is moving to the right
IN_RIGHT
-- Player is strafing to the left
IN_MOVELEFT
-- Player is strafing to the right
IN_MOVERIGHT
-- Secondary attack button is being held down
IN_ATTACK2
-- Player is running
IN_RUN
-- Player is reloading
IN_RELOAD
-- Alternate fire button is being held down
IN_ALT1
-- Scoreboard is being held down
IN_SCORE
-- Example usage:
LocalPlayer.CheckButton(cmd, IN_ATTACK)
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